Compute the number of triangles passing through each vertex.
The algorithm is relatively straightforward and can be computed in three steps:
Compute the set of neighbors for each vertex
For each edge compute the intersection of the sets and send the count to both vertices.
Compute the sum at each vertex and divide by two since each triangle is counted twice.
There are two implementations. The default TriangleCount.run implementation first removes
self cycles and canonicalizes the graph to ensure that the following conditions hold:
There are no self edges
All edges are oriented src > dst
There are no duplicate edges
However, the canonicalization procedure is costly as it requires repartitioning the graph.
If the input data is already in "canonical form" with self cycles removed then the
TriangleCount.runPreCanonicalized should be used instead.
val canonicalGraph = graph.mapEdges(e =>1).removeSelfEdges().canonicalizeEdges()
val counts = TriangleCount.runPreCanonicalized(canonicalGraph).vertices
Compute the number of triangles passing through each vertex.
The algorithm is relatively straightforward and can be computed in three steps:
There are two implementations. The default
TriangleCount.run
implementation first removes self cycles and canonicalizes the graph to ensure that the following conditions hold:However, the canonicalization procedure is costly as it requires repartitioning the graph. If the input data is already in "canonical form" with self cycles removed then the
TriangleCount.runPreCanonicalized
should be used instead.